LIGHT
7Lightning Warrior
ATK:
2400
DEF:
1200
View:
3224
1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand.
Lightning Warrior — Power Evaluation
Final Score: 54 ± 5 · Confidence: Medium
- Intrinsic: 57 · Deck: 52 · Meta: provisional
- Primary role: Material body · Secondary: Boss/End-board
Why it scores here
This card is a generic Synchro filler with a conditional burn effect that rarely drives wins. Decks include it primarily as a Level 7 Synchro body for extra deck coverage, not for its effect; the burn (300 damage per opponent's hand card) is too situational—requiring a battle win and opponent retaining cards—to serve as a primary value source. Splashable across 37 archetypes but at only 1.1 copies per deck, it clearly functions as a tech slot-filler rather than a synergy core. Absence of any combo evidence means its actual game impact cannot be verified beyond raw deck inclusion.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Appears in 86 decks across 37 archetypes, but requires specific Tuner + non-Tuner combinations for summoning, limiting access to decks with compatible synchro lines (observed). |
| Combo & Conversion | 32 | Text-only inference shows a 2400 ATK body with conditional burn (300 per opponent's hand card when winning a battle), with no combo data to verify it drives board development (inferred). |
| Resource Economy | 30 | Requires two cards (Tuner + non-Tuner) to summon, incurring a −1 card cost with no card-advantage return, only conditional LP damage (verified). |
| Effect & Interaction | 18 | Burn effect requires winning a battle and opponent having cards in hand; does not disrupt opponent's board, negate effects, or remove threats (verified). |
| Material Utility | 62 | Clean Level 7 Synchro body with LIGHT/Warrior type suitable for synchro and link material without self-lock or type mismatch issues (verified). |
| Resilience & Flexibility | 50 | Standard Synchro durability without built-in recursion or recovery; can be summoned via diverse Tuner/non-Tuner combinations but easily removed by any interaction (inferred). |
| Deck-Building Efficiency | 60 | Generic Synchro with no archetype lock, appearing as a 1.1-copies-per-deck slot filler in 37 archetypes, suggesting low garnet risk but high replaceability (observed). |
Calculation
Weight profile: Primary: Material body (no secondary blend). Intrinsic ≈ 57, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)
Strengths
- Splashable generic Synchro material across 37 archetypes
- Clean stats (2400 ATK) for a Level 7 Synchro
- Consistent inclusion in diverse deck types
- Possible burn damage (300 per opponent's hand card) when winning battles
Weaknesses
- Conditional burn effect (requires winning battle and opponent having cards in hand)
- No card advantage from effect (only LP damage)
- Requires specific Tuner/non-Tuner summoning combinations for accessibility
- Not a combo driver (zero combos in database)
- Easily replaced by other Level 7 Synchros
- Light inclusion (1.1 copies per deck) indicates filler role, not core piece
Counters / choke points
- Any removal spell, trap, or card effect before damage resolves
- Attack blocking via field effects or hand traps
- Racing opponent LP before burn damage accumulates
- Opponent discarding to empty hand (Morphing Jar effects, discard effects)
Best use
End-board Synchro / generic material body. Decks: Resonator, Archfiend, Fabled, Dark World, Generic Synchro strategies. Suggested copies: 1.
Evidence & gaps
- Verified: Level 7 Synchro Monster with 2400 ATK, 1200 DEF, LIGHT/Warrior type; Summoned via 1 Tuner + 1 or more non-Tuner monsters; Burn effect: inflict 300 damage per opponent's hand card when this card destroys an opponent's monster by battle and sends it to the Graveyard; Appears in 86 decks across TCG, OCG, and MasterDuel formats; Included at main deck only (0 side deck inclusion)
- Observed: Included in 37 distinct archetypes including Resonator, Archfiend, Fabled, Dark World, Greed, Morphtronic, Samurai, and Guardian; 1.1 copies per deck average (78 decks run 1 copy, 7 run 2, 1 runs 3); Appears primarily in Fast (54.7%) and Balanced (43%) gameplay types; Top deck partners are generic staples: Monster Reborn (65.1%), Mirror Force (60.5%), Foolish Burial (58.1%); Deck recency spans 2022-03-29 to 2026-09-20, showing consistent historical inclusion
- Inferred: Card requires compatible Tuner/non-Tuner summoning lines in host deck for accessibility; Burn effect is situational, requiring winning the attack and opponent retaining hand cards; Effect generates LP damage only, not card advantage; summoning cost is −1 net cards; No archetype lock means splashable across any synchro-capable deck; Absence of combo data suggests it functions primarily as material/slot-filler, not as a combo driver; 37-archetype spread indicates generic utility rather than synergy-specific role
- Data gaps: No combos supplied — combo conversion is text-only inference; cannot verify actual board development or game win impact No guides supplied — no human context on strategic role or meta relevance No banlist token — assumed 3 copies (unlimited) in all formats No usage statistics (StatisticsCard) — archetype inclusion rates inferred from deck sample only No top-card rankings — cannot cross-check meta visibility or competitive play






