Lightning Warrior
LIGHT 7

Lightning Warrior

  • ATK:
  • 2400

  • DEF:
  • 1200

  • View:
  • 3224




1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 6, 2026
54± 5/ 100
Power Score
Intrinsic 57
Deck 52

Lightning Warrior — Power Evaluation

Final Score: 54 ± 5 · Confidence: Medium

  • Intrinsic: 57 · Deck: 52 · Meta: provisional
  • Primary role: Material body · Secondary: Boss/End-board

Why it scores here

This card is a generic Synchro filler with a conditional burn effect that rarely drives wins. Decks include it primarily as a Level 7 Synchro body for extra deck coverage, not for its effect; the burn (300 damage per opponent's hand card) is too situational—requiring a battle win and opponent retaining cards—to serve as a primary value source. Splashable across 37 archetypes but at only 1.1 copies per deck, it clearly functions as a tech slot-filler rather than a synergy core. Absence of any combo evidence means its actual game impact cannot be verified beyond raw deck inclusion.

Axis scores

Axis Score Evidence
Accessibility 50 Appears in 86 decks across 37 archetypes, but requires specific Tuner + non-Tuner combinations for summoning, limiting access to decks with compatible synchro lines (observed).
Combo & Conversion 32 Text-only inference shows a 2400 ATK body with conditional burn (300 per opponent's hand card when winning a battle), with no combo data to verify it drives board development (inferred).
Resource Economy 30 Requires two cards (Tuner + non-Tuner) to summon, incurring a −1 card cost with no card-advantage return, only conditional LP damage (verified).
Effect & Interaction 18 Burn effect requires winning a battle and opponent having cards in hand; does not disrupt opponent's board, negate effects, or remove threats (verified).
Material Utility 62 Clean Level 7 Synchro body with LIGHT/Warrior type suitable for synchro and link material without self-lock or type mismatch issues (verified).
Resilience & Flexibility 50 Standard Synchro durability without built-in recursion or recovery; can be summoned via diverse Tuner/non-Tuner combinations but easily removed by any interaction (inferred).
Deck-Building Efficiency 60 Generic Synchro with no archetype lock, appearing as a 1.1-copies-per-deck slot filler in 37 archetypes, suggesting low garnet risk but high replaceability (observed).

Calculation

Weight profile: Primary: Material body (no secondary blend). Intrinsic ≈ 57, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)

Strengths

  • Splashable generic Synchro material across 37 archetypes
  • Clean stats (2400 ATK) for a Level 7 Synchro
  • Consistent inclusion in diverse deck types
  • Possible burn damage (300 per opponent's hand card) when winning battles

Weaknesses

  • Conditional burn effect (requires winning battle and opponent having cards in hand)
  • No card advantage from effect (only LP damage)
  • Requires specific Tuner/non-Tuner summoning combinations for accessibility
  • Not a combo driver (zero combos in database)
  • Easily replaced by other Level 7 Synchros
  • Light inclusion (1.1 copies per deck) indicates filler role, not core piece

Counters / choke points

  • Any removal spell, trap, or card effect before damage resolves
  • Attack blocking via field effects or hand traps
  • Racing opponent LP before burn damage accumulates
  • Opponent discarding to empty hand (Morphing Jar effects, discard effects)

Best use

End-board Synchro / generic material body. Decks: Resonator, Archfiend, Fabled, Dark World, Generic Synchro strategies. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 7 Synchro Monster with 2400 ATK, 1200 DEF, LIGHT/Warrior type; Summoned via 1 Tuner + 1 or more non-Tuner monsters; Burn effect: inflict 300 damage per opponent's hand card when this card destroys an opponent's monster by battle and sends it to the Graveyard; Appears in 86 decks across TCG, OCG, and MasterDuel formats; Included at main deck only (0 side deck inclusion)
  • Observed: Included in 37 distinct archetypes including Resonator, Archfiend, Fabled, Dark World, Greed, Morphtronic, Samurai, and Guardian; 1.1 copies per deck average (78 decks run 1 copy, 7 run 2, 1 runs 3); Appears primarily in Fast (54.7%) and Balanced (43%) gameplay types; Top deck partners are generic staples: Monster Reborn (65.1%), Mirror Force (60.5%), Foolish Burial (58.1%); Deck recency spans 2022-03-29 to 2026-09-20, showing consistent historical inclusion
  • Inferred: Card requires compatible Tuner/non-Tuner summoning lines in host deck for accessibility; Burn effect is situational, requiring winning the attack and opponent retaining hand cards; Effect generates LP damage only, not card advantage; summoning cost is −1 net cards; No archetype lock means splashable across any synchro-capable deck; Absence of combo data suggests it functions primarily as material/slot-filler, not as a combo driver; 37-archetype spread indicates generic utility rather than synergy-specific role
  • Data gaps: No combos supplied — combo conversion is text-only inference; cannot verify actual board development or game win impact No guides supplied — no human context on strategic role or meta relevance No banlist token — assumed 3 copies (unlimited) in all formats No usage statistics (StatisticsCard) — archetype inclusion rates inferred from deck sample only No top-card rankings — cannot cross-check meta visibility or competitive play











https://metaduelist.com/
Top